June 26 2015

Echoes From the Caverns 06-26-15

Hello Everyone! Here is the news for June 26th, 2015. Welcome to Release 19!

  • Play Release 19 Now!
  • Player Owned Town #3: The Swamp Town of Port Phoenix
  • Player/Developer Collaboration: The Combat Scrum
  • SpeedTree Blogs About SotA
  • New Adobe Homes and Decos
  • The Challenge of Openness and Collaboration
  • $10 for $10 Summer Bonus Ends Tomorrow!
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • This Week In the News
  • Upcoming Events

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June 26 2015

The Mug of Balldrick, Vol I – by enderandrew – narrated by Sharm

Hello everyone, this is Asclepius, and once again I’m delighted to have Sharm with us; she is bringing us a great story written by enderandrew. Background music is “Priscilla’s Song”, by Sharm.

The Mug of Balldrick: Vol I
By Zoe Marie the Bard

Tales of trophies, kings and powerful magics are certainly as old as time. One such tale proves that idiom for it predates The Fall and persists today. As I travel from tavern to tavern, I hear boastful claims of adventurers confident that they one day can lay claim to the elusive prize that is the Mug of Balldrick.

It has been missing for so long, most have forgotten its powers. Not that I think they care. Everyone knows of its fame, and people hope to reap such fame for themselves. Equally they forget the mug’s fabled origins.

Thankfully, I am a bard and can share the tale with you.

King Reginald was a feared and respected ruler, not only because of the army he commanded, but because of his ability to grow and expand his kingdom. Where other armies sought to siege, subjugate and melt down gold treasures from their previous owners, he had more acquired tastes.

He knew each society had their own heirlooms and magics, frequently more valuable than gold. Try as people might to hide them, he could always ferry out what mundane looking object held untold powers. He would demand these items in exchange for sparing lives of the conquered.

He was not a cruel tyrant, and word quickly spread that he could take the totems and treasures of each town and add them to his own strength. His banner on the horizon represented the inevitable conquest that would come tomorrow.

So as his scouts entered foreign woods, they were stopped by an ambush of forest rangers. They surrounded the scouts, but did not draw blood. One of the rangers stepped forward to speak. “I know you by your banners. Where scouts may enter, armies will surely follow. Let us return together to your king where I might negotiate for peace before war ravages these woods I have sworn to protect.”

Return they did to King Reginald where the situation was now reversed. The small number of rangers had their swords bound in peace cords and now found themselves surrounded by a large contingent of the royal guard. Still the ranger spoke with confidence.

“King Reginald, your fame has reached my woods though your armies have not. You shall not enter my woods, and I will have you swear it.”

Stunned silence filled most of the hall, save for the King himself who guffawed. “Who are you to make demands of the most powerful ruler in all the lands?”

“I am but a humble servant who has made an oath, but I know you have an appreciation for powerful magic. I assure you, an unbroken vow is powerful indeed. Heed my words, and you shall be rewarded with a powerful boon that eclipses all your other relics collected to date.”

The King was not taken back by this boldness or warning. Instead avarice filled his eyes. “You realize of course that telling me you have such a relic just means I will double my focus on your woods. My armies will swarm them and you will not be able to hide whatever relics you possess from my grasp.”

This time the ranger smiled. “That is where you are mistaken, your highness. The powers of the forest will be extinguished by broken vows, striking out with great vengeance. The cost to your mighty armies will be costly and you will return with nothing but husks of the relics that once were. But if you make a vow to me, I can capture that essence. A wish is the second most powerful magic in existence. And since your word holds such weight, I promise you a magical boon unlike no other in your collection. Tell me your desires and I shall shape it!”

The King was curious now. “And what if this is all some ruse to keep me at bay?”

The ranger was offended at the mention of dishonesty. “Surely you can feel that my magics are fueled by honesty. I would not sully them with lies. Swear to me your army stays out of my wood, and I shall return in one month’s time with your desire. If I do not keep my word, then send your armies then.”

The king was somewhat skeptical and with so many powerful treasures, he did not want for much. He wanted a symbol, a trophy he could keep at his side at all times. He demanded a magical mug that would never tarnish or fade. It would always be full of the finest whiskey and remain cold in the hottest days. With it, he would always be prepared to toast and celebrate the might of his kingdom.

The ranger departed and returned exactly one month later with a gorgeous mug who truly had no equal. It was cold to the touch even in summer air, and as the king raised it to his mouth, it filled with the finest whiskey he had ever tasted. He gave an exalted “huzzah” as his court toasted to him his newest treasure.

The ranger departed without another word and merely retreated to his woods.

Album with EQ - B&A - Stile T as SM

June 19 2015

Echoes From the Caverns 06-19-15

Hello Everyone! Here is the news for June 19th, 2015. Big welcome back to Asclepius who is back! Lots of good news this week!

  • Prattkeeping, er, um, I Mean Tame Emote
  • Port Phoenix and the Player Owned Town Swamp Template
  • Order of Vengeance Tournaments
  • The SotA Writing Round Table Unreliable Travel Guide: R18 Edition
  • $10 for $10 Summer Bonus
  • World Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Sign Up for the Bear Tavern – War of 5 Armies!
  • PaxLair’s Farewell to Release 18 Party
  • The Bard’s Tale IV Kickstarter
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • Word of Mouth Marketing
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events

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June 17 2015

Occupation – by Themo Lock – narrated by Asclepius

Hello everyone, this is Asclepius, with another wonderful story from Themo Lock. This story follows on from the tale of Exodus, and is entitled
Occupation

Background music “Fossil Evidence”, by Smartsound

The skeleton flailed its fleshless arms in what could easily be mistaken for frustration, bony feet clasped firmly by the tangle vines that tightened with every jerky movement. High above in the treetops a scout watched on in silent amusement as she packed a pipe from a pouch of mixed herbs. The tangle vines grew thick and fast in Lockbrier forest, nourished by the seemingly endless waves of undead that wandered from the ruins of Paxlair. It was these vines and the wiry brambles that shielded the town of Lockbrier from the madness and dangers of the outside world. Paxlair itself crawled with undead, a blanket of flies and rotting flesh that sleeplessly wandered through the rubble and ruins in an endless circular patrol. Nobody knew where they came from, they had just risen from the scorched earth shortly after the exodus of Paxlair two generations past, preventing reconstruction and driving the survivors to take refuge in the forest. Clearing the undead scourge had proven impossible, no matter how many were slain they would simply rise and take up arms again the following day. The elders theorised that some dark power had embedded itself like a tick into the heart of Paxlair, calling forth and lending power to the undead hoard, though what that power actually was remained unknown. It was the scouts job to wait and watch, looking for any unusual activity or clues that may aid in deciphering this century old mystery.

Bored with the spectacle below, the scout drew a dagger and carved her name into the sturdy branch that supported her weight, lit pipe between her teeth. “Ghella” a name she had inherited from her foster mother whom she now remembered fondly as she ran her fingertips over the carved letters. Her attention was caught by a glimmer in the distance as the midday sun reflected off metal, off to the west something was moving along the edge of the tree-line. The scout capped her pipe and raised a spyglass to her eye, scanning the distant tree-line with peaked interest. Crouched in the under brush, she counted a party of eight men, seven clad in heavy armour and the eighth draped in the robes of a mage. Ghella did not recognise them as locals and wondered at their intentions, the perils of Paxlair was clear to see in the light of day. The scout’s grip on her perch tightened as the mage raised his arms and glowed with arcane energy, the nearby undead noticed immediately and lumbered towards the party like a rotting tidal wave. A thunderclap split the air as lightning forked out from the mage’s outstretched hands, dropping a dozen or more of the lead skeletons as the ironclad warriors locked shields and braced for impact. Explosions tore through the ranks of the undead as the fallen skeletons detonated like powder kegs, the party slowly advanced under cover of the mage, expertly dropping foe after foe. Ghella almost cried out in amazement as the very ground surrounding the party rumbled and violently shook, obliterating countless undead where they stood like so many twigs. The men were gaining ground, Ghella could not believe what she was seeing, eight men were slaying what had to be hundreds of living dead and pushing slowly but surely towards the city centre. A fire elemental now floated alongside the men, lighting up the ground behind them with rising flames as they advanced. Could it be that this party would accomplish what the Lockbrier militia had failed to do so many times? Could these men be the saviours of Paxlair?

An unearthly scream rang out from somewhere within the city and the warriors halted and looked back at the mage. Rays of dark energy leaped from the ruins of the fallen city and enveloped the party of adventurers, dropping them to their knees. Ghosts, dozens of them fed at range from the shadowy ruins of the city and the panicked mage now went on the defensive as he struggled to revitalise the fading health of his men. Something else emerged from the ruins, a huge lich the likes of which Ghella had never seen glided forward, flanked by two of its kind. The creature pointed at the prone warriors and cackled as once more, the undead masses surged forward. There was no stopping them this time and Ghella looked away as the party was overrun. Below her the skeleton had become aware of her presence and now screeched and clawed at the air in a frenzy, still firmly rooted in place. Ghella’s heart skipped a beat as in the distance, the undead army turned and stared directly at her position. The scout dropped her spyglass in a panic and rose to her feet, it was time to leave. Nimbly jumping from branch to branch, she made her way back into the safety of the deep forest towards the town of Lockbrier. For the first time in years she had something to report.

Album with EQ - B&A - Stile T as SM

June 13 2015

Echoes From the Caverns 06-12-15

Hello Everyone! Here is the news for June 12th, 2015. I am still solo this week, please bare with me while I ramble away the news. Hope you all enjoy!

  • Zombies!
  • SotA at E3 Next Week
  • Solace Forest
  • Hangout of the Avatar – Release 18 Postmortem
  • Player Created Quests
  • Public Cache Chests
  • Time Lapse Video of New Britannia’s Celestial Bodies
  • Aether Vibration Amplifier Console
  • Kobold Masks
  • Word Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • Sign Up for the Bear Tavern – War of 5 Armies!
  • Vengeance: Quests
  • The Bard’s Tale IV Kickstarter
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • Word of Mouth Marketing
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events

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June 6 2015

Echoes From the Caverns 06-05-15

Hello Everyone! Here is the news for June 5th, 2015. I am flying solo this week. Ah, I was able to extend it a bit from the old days!

  • Etceter Crag Mines
  • Are You Ready for some Gustball!
  • Envyco Gaming: R18 Deck Building Tutorial
  • Hangout of the Avatar – Release 18 Postmortem
  • Word Builder/Level Designer and VFX Artist Job Openings
  • In-game Community Weekend Events
  • The Bard’s Tale IV Kickstarter
  • Receiving Pledge Rewards and Add-On Items
  • Changes to Store Credit Conversions
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Layaway Payment Plans
  • Upcoming Events

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